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New Room: Battle Arena

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Post  Splated Tue Feb 14, 2012 10:58 pm

A large auditorium with a few rows of seats in the center a combat pit for pvp.

But i would like to also setup cages we can dump our spawned zombies into and release them for the combatants to fight.


it would be great if we can find an area where there are 2-3 different monster spawners we can tap.


I also had an idea for team PvP where before combat random splash potions are thrown at the teams could be good or bad, its random.
Splated
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Post  sret Wed Feb 15, 2012 12:04 am

An area would be pretty cool, but it's to find several spawners that are close enough and on similar levels. We do however have the old zombie spawner grinder, which has another zombie spawner very close and a skeleton spawner not too far away (but also not that close either). There might also be other spawners in the vicinity, I recall securing a spider spawner somewhere..
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Post  Splated Wed Feb 15, 2012 12:15 am

Theres ways of moving mobs uphill with water its slow but can be done.

We could in theory move mobs over very long distances.
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Post  spectrumwars Wed Feb 15, 2012 12:27 am

Splated wrote:Theres ways of moving mobs uphill with water its slow but can be done.

We could in theory move mobs over very long distances.

Yes, the only real problem is that it needs a player in close proximity to a spawner in order for it to actually spawn monsters.

Maybe we should just try a traditional darkroom spawner? It would generate more than just zombies. Creepers could be a problem, but it doesn't require someone standing next to a spawner to function. Works better with no one next to it, in fact
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Post  Mimodo Wed Feb 15, 2012 1:53 am

Hmmm... We could implement this with the barracks. So it could be like a combat training ground. I'll write more when I'm off my phone

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Post  Splated Wed Feb 15, 2012 6:16 pm

We could build combat arena out of obsidian to be bomb proof.
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