Important: NEW BED
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Dwarven City :: General :: Discussion
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Important: NEW BED
Important! NEW BED
Ok, I have created a new bedroom area, with a quick grab armour chest, and a quick drop chest... SLEEP IN THE NEW BED!
Ok, I have created a new bedroom area, with a quick grab armour chest, and a quick drop chest... SLEEP IN THE NEW BED!
Brendanan- Posts : 1422
Join date : 2012-03-01
Re: Important: NEW BED
No, that's not gonna work at all.
The Main Quick drop should be closer to the door. For example, so people don't have to go way back inside to drop off the slimeballs they got from killing the slime that tried to ambush them right outside the warehouse exit, rather than take the slimeballs out to wherever they were going and then bring them all the way back here afterwards. A secondary quick drop chest under the item-grinder spout isn't a bad idea, so people can pick up the item drops and tuck them into that chest rather than feeling obligated to put them all away in their proper chests. Otherwise, half the players will be tempted to just leave the items there to despawn rather than feel obliged to put them all away themselves.
Also, we don't want the spawn bed so directly under the item-grinder spout. Think what will happen when someone dies and respawns: they will immediately appear in the midst of the last five minutes' output from the grinder, and will have to clear that out of their inventory into a quick drop chest before they can kit up and head out to retrieve their items.
The Main Quick drop should be closer to the door. For example, so people don't have to go way back inside to drop off the slimeballs they got from killing the slime that tried to ambush them right outside the warehouse exit, rather than take the slimeballs out to wherever they were going and then bring them all the way back here afterwards. A secondary quick drop chest under the item-grinder spout isn't a bad idea, so people can pick up the item drops and tuck them into that chest rather than feeling obligated to put them all away in their proper chests. Otherwise, half the players will be tempted to just leave the items there to despawn rather than feel obliged to put them all away themselves.
Also, we don't want the spawn bed so directly under the item-grinder spout. Think what will happen when someone dies and respawns: they will immediately appear in the midst of the last five minutes' output from the grinder, and will have to clear that out of their inventory into a quick drop chest before they can kit up and head out to retrieve their items.
Re: Important: NEW BED
when i changed the piston door theres less wiring now we may be able to build the bed back in a wall.
Splated- Posts : 129
Join date : 2012-01-24
Re: Important: NEW BED
It won't work? What is it, 10-15 blocks further away? that's what, less that 10 seconds difference. Having the main quickdrop under the item spout makes it more likely for people to throw the grinder items into the chest because theey'll already be at the chest throwing stuff away...
And how long does it take to shift-click a bunch of items into a chest? 5-10 seconds? Not too much of a disadvantage to me...
But then again, it's up to you guys... I know how desperate you feel to run after lost items, not wanting to waste a single second on your trip...
And how long does it take to shift-click a bunch of items into a chest? 5-10 seconds? Not too much of a disadvantage to me...
But then again, it's up to you guys... I know how desperate you feel to run after lost items, not wanting to waste a single second on your trip...
Brendanan- Posts : 1422
Join date : 2012-03-01
Dwarven City :: General :: Discussion
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