Important coordinates
+3
Mimodo
sret
jeffewing997
7 posters
Dwarven City :: General :: Discussion
Page 1 of 1
Important coordinates
I've been getting lost while exploring/ spelunking recently so I decided it may be helpful to know where stuff is.
NPC village off near the tundra
x -225
y 72
z 1774
Ice farm
x -520
y 64
z 1630
Jungle biome:
x 870
z 2740
Center of NPC village (Spawn)-
x: -201.49
y: 70.62
z: 1054.74
Entrance of tunnel-
x: -327.85
y: 68.62
z: 1193.04
Moon Pool secret entrance (closest sea-level entrance to the Atrium dig site):
X: -405
Y: Sea Level
Z: 1065
Storeroom-
x: -562.58
y: 21.62
z: 1186.94
Chest of valuables:
x: -397
y: 17
z: 956
Let me know of any other important places that I need to add.
NPC village off near the tundra
x -225
y 72
z 1774
Ice farm
x -520
y 64
z 1630
Jungle biome:
x 870
z 2740
Center of NPC village (Spawn)-
x: -201.49
y: 70.62
z: 1054.74
Entrance of tunnel-
x: -327.85
y: 68.62
z: 1193.04
Moon Pool secret entrance (closest sea-level entrance to the Atrium dig site):
X: -405
Y: Sea Level
Z: 1065
Storeroom-
x: -562.58
y: 21.62
z: 1186.94
Chest of valuables:
x: -397
y: 17
z: 956
Let me know of any other important places that I need to add.
Last edited by jeffewing997 on Sat Apr 28, 2012 4:09 am; edited 2 times in total
jeffewing997- Posts : 101
Join date : 2012-01-14
Age : 28
Location : California
Re: Important coordinates
Our little adventure prompted me to make thissret wrote:Wow, good work!
jeffewing997- Posts : 101
Join date : 2012-01-14
Age : 28
Location : California
Re: Important coordinates
Moon Pool secret entrance (closest sea-level entrance to the Atrium dig site):
X: -405
Y: Sea Level
Z: 1065
X: -405
Y: Sea Level
Z: 1065
Re: Important coordinates
Brendanan wrote:Jungle biome:
x870, z 2740
Um, aren't jungle biomes not supposed to generate on old maps like ours?
Re: Important coordinates
spectrumwars wrote:Brendanan wrote:Jungle biome:
x870, z 2740
Um, aren't jungle biomes not supposed to generate on old maps like ours?
Not unless you walk far enough to generate new terrain..
Dr. Steel- Posts : 164
Join date : 2011-12-22
Re: Important coordinates
Dr. Steel wrote:spectrumwars wrote:Brendanan wrote:Jungle biome:
x870, z 2740
Um, aren't jungle biomes not supposed to generate on old maps like ours?
Not unless you walk far enough to generate new terrain..
I remember them specifically saying it wont generate at all on old worlds, even in new terrain...
sret- Admin
- Posts : 1037
Join date : 2011-12-13
Re: Important coordinates
Well, if there's an update involving terrain things you'll always find it when creating new chunks.
And if it wouldn't, then why is that jungle biome there?
And if it wouldn't, then why is that jungle biome there?
Dr. Steel- Posts : 164
Join date : 2011-12-22
Re: Important coordinates
They usually say that, yes, but apparently jungle was the exception, because of some technical thing I don't remember... If we do have a jungle it must not be true though (or maybe they changed it) which I don't mind at all
sret- Admin
- Posts : 1037
Join date : 2011-12-13
Re: Important coordinates
I'd heard it was an exception as well, however, in my single player world, i decided to go for a long walk, and found one, which made me realise that the in fact do, despite not actually being able to technically...
There was a sign in the store room saying perhaps replace this with jungle wood, so I did
There was a sign in the store room saying perhaps replace this with jungle wood, so I did
Brendanan- Posts : 1422
Join date : 2012-03-01
Re: Important coordinates
This is great news, now I don't have to abandon my old single player world after all!
sret- Admin
- Posts : 1037
Join date : 2011-12-13
Re: Important coordinates
I figured it's about time this thread gets updated. I added the coordinates of the other NPC village and the ice tray. I would like to check if that chest of valuables has been reclaimed or not so I can scratch it off the list, but I've had a long day so that'll be some other time.
sret- Admin
- Posts : 1037
Join date : 2011-12-13
Re: Important coordinates
Jungle island hidey-hole:
x=14
y=64
z=823
I may try to walk to some of those other coords, but I remain fairly certain this ain't our old map.
x=14
y=64
z=823
I may try to walk to some of those other coords, but I remain fairly certain this ain't our old map.
Re: Important coordinates
When I log on I'm in the forge, so I don't see how it could be another map. Leave your stuff in the hidey hole and die and see where you spawn.
sret- Admin
- Posts : 1037
Join date : 2011-12-13
Re: Important coordinates
I have to go right now otherwise I would do this myself, but can someone add the Hub and farm caves storage room (for cobble) on here. I want to begin designing a rail line.
Supacreator- Posts : 221
Join date : 2012-07-30
Age : 27
Location : US
Re: Important coordinates
I'm having dinner atm but after that I'll be glad to do it for you.
edit:
Hub:
X -556
Y 19
Z 1207
Farm Caves Cobble Room:
X -96
Y 48
Z 885
Both taken in the middle of the rooms. Hope it's what you were looking for.
edit:
Hub:
X -556
Y 19
Z 1207
Farm Caves Cobble Room:
X -96
Y 48
Z 885
Both taken in the middle of the rooms. Hope it's what you were looking for.
sret- Admin
- Posts : 1037
Join date : 2011-12-13
Dwarven City :: General :: Discussion
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|