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Villager culling

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Post  Brendanan Tue Mar 06, 2012 7:05 am

I think it's time we cull some of those villagers out in the desert. They are glitched anyway, since no iron golem is spawning. I removed 8 doors from the village, and shot a couple. If we can reduce their numbers down to maybe 10 or so, and maybe even lock a couple away for extra security, that will reduce lag out in that area, and we won't have randomly over 100 of the bastards all trying to get into the same house. It just doesn't seem right having so many of them all having their little rave party in the middle of the desert. 
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Post  spectrumwars Tue Mar 06, 2012 9:09 am

Brendanan wrote:I think it's time we cull some of those villagers out in the desert. They are glitched anyway, since no iron golem is spawning. I removed 8 doors from the village, and shot a couple. If we can reduce their numbers down to maybe 10 or so, and maybe even lock a couple away for extra security, that will reduce lag out in that area, and we won't have randomly over 100 of the bastards all trying to get into the same house. It just doesn't seem right having so many of them all having their little rave party in the middle of the desert. 

When is anyone going out there, anyways? Unless they're exploring the Shepherd's Ravine mineshaft, there's nothing underground under that area, and it should be far enough away from the entrance, atrium, or farms (the nearest things to them) to not cause much lag. Ignore them, they're harmless. Or kill a bunch if you must, they'll just breed more. But lock a few up to serve as breeding stock for later.
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Post  Brendanan Tue Mar 06, 2012 9:36 am

Or when you accidentally sleep in a bed you just placed in the wrong spot... Which needs destroying, then you die
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Post  spectrumwars Tue Mar 06, 2012 9:43 am

Brendanan wrote:Or when you accidentally sleep in a bed you just placed in the wrong spot... Which needs destroying, then you die

Who's placing beds ANYWHERE?
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Post  Brendanan Tue Mar 06, 2012 12:12 pm

The guard room... Where else? Check it out.
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