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The Farm Caves

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Arrowave
Dr. Steel
sret
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Post  Arrowave Sun May 27, 2012 7:07 pm

Today I might try and test some numbers for this cave in MC-Edit. Then we can see about how big we need it. Also this picture from Assassin's Creed gives me ideas for the central pillar in this cavern and the skylights.
The Farm Caves - Page 2 Assassins-creed-cappadocia
Obviously without a city below.
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Post  Brendanan Mon May 28, 2012 2:54 pm

It'll be interesting to see what you come up with on MCEdit...

so what is the opinion of my drawing? Draw a top view of what you'd see working better, maybe just a few small changes even... just because I draw something or say something doesn't mean it's final
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Post  3rdi Wed May 30, 2012 4:49 pm

I'm liking the look of it so far, I'm hoping a massive amount of digging will get people back on the server, like it did for the atrium.

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Post  Brendanan Wed May 30, 2012 4:51 pm

We just need to know what we are digging first... The top down view is the most helpful... Do we stick with my 30 second drawing, or does someone want to have a crack at changing it a bit?
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Post  sret Wed May 30, 2012 5:24 pm

Shouldn't we finish the apartments before looking too far into this?
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Post  Splated Wed May 30, 2012 7:46 pm

We could use huge amounts of TnT to start the cave Smile
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Post  Dr. Steel Wed May 30, 2012 8:45 pm

Nah, you need to detonate all at the same time otherwise uncontrolled destruction occurs.. Oh, and you need 1. massive amounts 2. lot of time as 1 tnt destroys only 8 stone.

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Post  Arrowave Wed May 30, 2012 9:44 pm

sret wrote:Shouldn't we finish the apartments before looking too far into this?
Indeed we should. I think everyone agrees that the Atrium is still incomplete, but nobody knows what to do about it.
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Post  Brendanan Thu May 31, 2012 3:54 am

I started a little on the atrium 3rd floor, with a balcony (assuming we're doing 4 apartments there), but I ran out of time... I just got this thread started so we were ready to go as soon as atrium was finished
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Post  Brendanan Sat Jun 02, 2012 5:32 am

Remmeber this thread people! I know a lot of you are fairly inactive, but when you have a chance, all contributions are welcome Smile The main thing I'm looking for is a final decision on a top view layout, or a floor plan of the cave, what goes where, and then we go size... 100*200*50 W*L*H has been mentioned, so if anyone has the skills to MCEdit an area that big and see what it looks like size wise, wwe can then choose numbers based on that
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Post  Arrowave Sun Jun 03, 2012 12:15 am

I finally got around to doing an MCedit mockup of the Farm Caves. It turned out to be very dome-like and perfectly rounded instead of natural but it should give us a good idea of the dimensions. Here is an album: Album

This cavern is a little less than 200x200x50. I tried 100x200x50 but it was too cramped. I feel like this size is the best because it's still doable but it's also still massive.

As for the island, it is a very small island with a flat surface and brief sand beaches. Obviously we need the island to be mainly flat if it is going to work for farming. I think to save space we could put storage and maybe small farms inside the spire itself.

Also, ignore the ugly skylights, they will look better when we do them. Also do not mind the glowstone, that is there to let everyone see the scale.
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Post  Brendanan Sun Jun 03, 2012 2:14 am

Thanks for doing that Very Happy certainly nowhere near natural looking enough, with any of it though...
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Post  Arrowave Sun Jun 03, 2012 6:48 am

Yeah, my goal was to just give an idea of the dimensions. My lack of skills in MCedit caused me to create the dome in the most inefficient way possible so I had to leave it rounded and perfect. Once we start digging it shouldn't be a problem making it look natural.
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Post  Brendanan Sun Jun 03, 2012 7:44 am

can you try something that's more like 200*300? see what that looks like? Saves having the island dead centre
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Post  3rdi Sun Jun 03, 2012 11:34 am

I kinda feel it should be a bit higher, although I don't know how practical that is, maybe 60/70 blocks instead of 50?

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Post  Dr. Steel Sun Jun 03, 2012 11:42 am

3rdi wrote:I kinda feel it should be a bit higher, although I don't know how practical that is, maybe 60/70 blocks instead of 50?

Wasn't that what I suggested?

Also, note that the height isn't equal everywhere. It may have some parts that have a low ceiling, other parts have a high ceiling, etc.

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Post  3rdi Sun Jun 03, 2012 11:59 am

yer I thought 50 blocks would be high enough until I saw it, but looking at it from some of the different angles, it might be alright. I'm realy undecided about all the dimensions tbh, that's why I've stayed out of it.

Edit: Also, looking at the size of the cave at the moment, and considering we might make it bigger, we should run a rail line out there that can shuttle stone back in chest carts, i'm sure it will save so much time it's untrue

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Post  sret Sun Jun 03, 2012 4:37 pm

3rdi wrote:Edit: Also, looking at the size of the cave at the moment, and considering we might make it bigger, we should run a rail line out there that can shuttle stone back in chest carts, i'm sure it will save so much time it's untrue

Or we could just make use of the ender chests.
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Post  Dr. Steel Sun Jun 03, 2012 5:49 pm

sret wrote:
3rdi wrote:Edit: Also, looking at the size of the cave at the moment, and considering we might make it bigger, we should run a rail line out there that can shuttle stone back in chest carts, i'm sure it will save so much time it's untrue

Or we could just make use of the ender chests.

Note that you can have only one ender chest inventory total, so that's 3*9= 27 spots for items. We probably also want food there and also making a railway lines is a lot more fun bounce

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Post  sret Sun Jun 03, 2012 11:08 pm

Well, what I'm thinking is we send one guy to the store room while somebody else at the digging site keeps filling the chest and the store guy empties it.
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Post  Arrowave Mon Jun 04, 2012 12:54 am

I'll have to give the farm caves another try in MCEdit. This time I'll use the dimensions 200*300*70 but I'm not going to bother with making it look natural. I'll also try to light it up more sufficiently this time.
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Post  Brendanan Mon Jun 04, 2012 1:39 am

Like the theory of the mining :p it'd be a temp rail line (I don't think a permanent line will work), so it's essentially a waste of materials
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Post  Brendanan Mon Jun 04, 2012 1:40 am

Can you try one lit, and one with just island lit?
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Post  31trainman Tue Jun 19, 2012 7:26 am

I think the light should be supplied by a huge lava filled sun. And the room should be a huge dome with the islands floating in the center.

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Post  Brendanan Tue Jun 19, 2012 8:18 am

wait wait wait... WHAT!!! have you not read any of the thread? How does that add to anything we have discussed?
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