Map of the city

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Re: Map of the city

Post  Dr. Steel on Wed Jan 25, 2012 2:54 pm

And here, something about that cave thing.
I am fairly sure a plain round/elliptical cave would look very boring, so why not make it look like something like this?

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Re: Map of the city

Post  sret on Wed Jan 25, 2012 4:04 pm

That would make it a hundred times cooler in my opinion. Hard to pull off though and make it look good.
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Re: Map of the city

Post  Dr. Steel on Wed Jan 25, 2012 4:21 pm

sret wrote:That would make it a hundred times cooler in my opinion. Hard to pull off though and make it look good.

Seems easier than drawing it detailed, though Razz

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Re: Map of the city

Post  Splated on Wed Jan 25, 2012 5:24 pm

Dr. Steel wrote:And here, something about that cave thing.
I am fairly sure a plain round/elliptical cave would look very boring, so why not make it look like something like this?

it reminds me of gollum island from the hobbit cartoon
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Re: Map of the city

Post  Dr. Steel on Wed Jan 25, 2012 5:26 pm

Splated wrote:
Dr. Steel wrote:And here, something about that cave thing.
I am fairly sure a plain round/elliptical cave would look very boring, so why not make it look like something like this?
-snip-

it reminds me of gollum island from the hobbit cartoon
Well...it's what caves usually look like in fantasy things :>

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Re: Map of the city

Post  nostalgicleaf on Wed Jan 25, 2012 9:01 pm

Filling large areas with water more than 1 block deep is complicated. If we end up having to dig or modify a cavern that does not already have ample water it won't be easy. I'm hesitant to suggest Voxel Sniper as it seems there were... issues last time, but I'm not sure there is another practical way.

Will experiment with this tonight. I would love to see this happen.

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Re: Map of the city

Post  Arrowave on Thu Jan 26, 2012 1:26 am

nostalgicleaf wrote:Filling large areas with water more than 1 block deep is complicated. If we end up having to dig or modify a cavern that does not already have ample water it won't be easy. I'm hesitant to suggest Voxel Sniper as it seems there were... issues last time, but I'm not sure there is another practical way.

Will experiment with this tonight. I would love to see this happen.
I think if you place the first layer of water before digging out the lake, it becomes easier. The only problem with that is the trouble of mining underwater, although that can be made easier with enchanted helmets.

Filling in the lake after we dig it out will be nearly impossible. I suggest we experiment a little beforehand to make the best decision.
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Re: Map of the city

Post  spectrumwars on Thu Jan 26, 2012 1:57 am

If you just want a lake and don't plan to do any further swimming or underwater building once it's done, it's rather easy to fill it with water. Just put a 2-thick layer of dirt where you want the surface to be. Dig a diagonal X of 1x1 holes in the upper layer, fill holes with water sources. Now dig out the upper layer of dirt...and the water source replication effect will fill the surface with water sources! Clean up around irregular edges with a bucket in case there are a few slots not quit econverted into water sources. Now walk across the lake digging out the bottom layer of dirt to let the falling water fill in the rest. The resulting surface appears calm, but there's a bit of an undertow underneath that can be a problem for those in heavy armor.

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Re: Map of the city

Post  nostalgicleaf on Thu Jan 26, 2012 5:30 am

spectrumwars wrote:If you just want a lake and don't plan to do any further swimming or underwater building once it's done, it's rather easy to fill it with water. Just put a 2-thick layer of dirt where you want the surface to be. Dig a diagonal X of 1x1 holes in the upper layer, fill holes with water sources. Now dig out the upper layer of dirt...and the water source replication effect will fill the surface with water sources! Clean up around irregular edges with a bucket in case there are a few slots not quit econverted into water sources. Now walk across the lake digging out the bottom layer of dirt to let the falling water fill in the rest. The resulting surface appears calm, but there's a bit of an undertow underneath that can be a problem for those in heavy armor.


Yeah, as I said I did test this out in a creative world a couple hours ago and it works fairly well. As we dwarves aren't renowned for our swimming abilities, the flows shouldn't be cause for concern. The only annoying bit is the CONSTANT flowing water sound anywhere near the area. If only the source blocks propagated down like they did corner to corner.

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Re: Map of the city

Post  Mimodo on Fri Feb 03, 2012 4:03 pm

The only way to avoid glowing water is to build it from bottom to top... Not practical, bu it works.
I'll explain if u don't understand how

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Re: Map of the city

Post  Mimodo on Fri Feb 03, 2012 4:07 pm

Wow... I don't know how I missed all this stuff... I like the concept of the different shaped lake.. It's really good to have something natural looking

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