Map of the city
+5
Muckdog
sret
spectrumwars
requiemmc
Mimodo
9 posters
Dwarven City :: General :: Discussion
Page 3 of 3
Page 3 of 3 • 1, 2, 3
Re: Map of the city
And here, something about that cave thing.
I am fairly sure a plain round/elliptical cave would look very boring, so why not make it look like something like this?
I am fairly sure a plain round/elliptical cave would look very boring, so why not make it look like something like this?
Dr. Steel- Posts : 164
Join date : 2011-12-22
Re: Map of the city
That would make it a hundred times cooler in my opinion. Hard to pull off though and make it look good.
sret- Admin
- Posts : 1037
Join date : 2011-12-13
Re: Map of the city
sret wrote:That would make it a hundred times cooler in my opinion. Hard to pull off though and make it look good.
Seems easier than drawing it detailed, though
Dr. Steel- Posts : 164
Join date : 2011-12-22
Re: Map of the city
Dr. Steel wrote:And here, something about that cave thing.
I am fairly sure a plain round/elliptical cave would look very boring, so why not make it look like something like this?
it reminds me of gollum island from the hobbit cartoon
Splated- Posts : 129
Join date : 2012-01-24
Re: Map of the city
Well...it's what caves usually look like in fantasy things :>Splated wrote:Dr. Steel wrote:And here, something about that cave thing.
I am fairly sure a plain round/elliptical cave would look very boring, so why not make it look like something like this?
-snip-
it reminds me of gollum island from the hobbit cartoon
Dr. Steel- Posts : 164
Join date : 2011-12-22
Re: Map of the city
Filling large areas with water more than 1 block deep is complicated. If we end up having to dig or modify a cavern that does not already have ample water it won't be easy. I'm hesitant to suggest Voxel Sniper as it seems there were... issues last time, but I'm not sure there is another practical way.
Will experiment with this tonight. I would love to see this happen.
Will experiment with this tonight. I would love to see this happen.
nostalgicleaf- Posts : 26
Join date : 2011-12-13
Age : 40
Re: Map of the city
I think if you place the first layer of water before digging out the lake, it becomes easier. The only problem with that is the trouble of mining underwater, although that can be made easier with enchanted helmets.nostalgicleaf wrote:Filling large areas with water more than 1 block deep is complicated. If we end up having to dig or modify a cavern that does not already have ample water it won't be easy. I'm hesitant to suggest Voxel Sniper as it seems there were... issues last time, but I'm not sure there is another practical way.
Will experiment with this tonight. I would love to see this happen.
Filling in the lake after we dig it out will be nearly impossible. I suggest we experiment a little beforehand to make the best decision.
Arrowave- Posts : 392
Join date : 2012-01-24
Age : 27
Location : Texas
Re: Map of the city
If you just want a lake and don't plan to do any further swimming or underwater building once it's done, it's rather easy to fill it with water. Just put a 2-thick layer of dirt where you want the surface to be. Dig a diagonal X of 1x1 holes in the upper layer, fill holes with water sources. Now dig out the upper layer of dirt...and the water source replication effect will fill the surface with water sources! Clean up around irregular edges with a bucket in case there are a few slots not quit econverted into water sources. Now walk across the lake digging out the bottom layer of dirt to let the falling water fill in the rest. The resulting surface appears calm, but there's a bit of an undertow underneath that can be a problem for those in heavy armor.
Re: Map of the city
spectrumwars wrote:If you just want a lake and don't plan to do any further swimming or underwater building once it's done, it's rather easy to fill it with water. Just put a 2-thick layer of dirt where you want the surface to be. Dig a diagonal X of 1x1 holes in the upper layer, fill holes with water sources. Now dig out the upper layer of dirt...and the water source replication effect will fill the surface with water sources! Clean up around irregular edges with a bucket in case there are a few slots not quit econverted into water sources. Now walk across the lake digging out the bottom layer of dirt to let the falling water fill in the rest. The resulting surface appears calm, but there's a bit of an undertow underneath that can be a problem for those in heavy armor.
Yeah, as I said I did test this out in a creative world a couple hours ago and it works fairly well. As we dwarves aren't renowned for our swimming abilities, the flows shouldn't be cause for concern. The only annoying bit is the CONSTANT flowing water sound anywhere near the area. If only the source blocks propagated down like they did corner to corner.
nostalgicleaf- Posts : 26
Join date : 2011-12-13
Age : 40
Re: Map of the city
The only way to avoid glowing water is to build it from bottom to top... Not practical, bu it works.
I'll explain if u don't understand how
I'll explain if u don't understand how
Re: Map of the city
Wow... I don't know how I missed all this stuff... I like the concept of the different shaped lake.. It's really good to have something natural looking
Page 3 of 3 • 1, 2, 3
Similar topics
» City symbol
» Showcasing the city
» Some Pics of the City
» Some city idea pics
» Spring 2013 Pics of the city
» Showcasing the city
» Some Pics of the City
» Some city idea pics
» Spring 2013 Pics of the city
Dwarven City :: General :: Discussion
Page 3 of 3
Permissions in this forum:
You cannot reply to topics in this forum
|
|