Beacon Room?

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Beacon Room?

Post  Bran2939 on Thu Jan 31, 2013 9:48 pm

This was only a small test I did for the actual beacon placement itself. Is this link okay? I'll explain it in a little while 'cause I got no time at the moment pirat

Iron/Glass
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Netherbrick/Glass
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Netherbrick/Glowstone
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Basically I was thinking (as a story line kinda thing) That the dwarves of Mons Domus made a shrine type thing powered by purified lava, which they got by using these big tanks, which kinda is used as a filter if you will, to remove any impurities and evil. This allowed them to power beacon which lets them contact the gods and ask for a blessing (the powers beacons give minecrafters). But of course the gods would like a tribute of resources that the dwarves had mined from their fair mountain, to repay the gods in thanks (the ingots used/blocks to power the pyramid/beacon).


Last edited by Bran2939 on Fri Feb 01, 2013 10:51 pm; edited 1 time in total

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Re: Beacon Room?

Post  Bran2939 on Fri Feb 01, 2013 10:32 pm

I think the tanks may look a tad too industrial, I think glowstone instead of glass and using netherbrick instead of iron ingots would look nice. I'll try when I get time. I would appreciate if anyone with experience in the cities architecture would review this pirat 'Cause this is my first attempt at designing something for the city, I think I'd be better off just mining? Neutral

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Re: Beacon Room?

Post  sret on Fri Feb 01, 2013 10:49 pm

Industrial is good, and the design is rather interesting, but all that glass and iron does indeed look out of place, so switching the materials might be a good idea. I can totally see this included in a beacon room design and adding to the history of the civilization is always good.

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Re: Beacon Room?

Post  Bran2939 on Fri Feb 01, 2013 10:57 pm

Original post updated with new themes Smile
sret wrote:Industrial is good, and the design is rather interesting, but all that glass and iron does indeed look out of place, so switching the materials might be a good idea. I can totally see this included in a beacon room design and adding to the history of the civilization is always good.

Aha, okay Smile I added a netherbrick/glass and a netherbrick/glowstone. I do prefer the last two to be honest.. I'm glad I didn't terrible screw up with this idea Smile

Also, that last thought gave me an idea.. What if we had a library? XD With lots of bookshelves and ornaments ect and then a chest in a little room further down the middle/on a platform containing book/books of lore of the city ect. Maybe we could have minecraft tips ect also. We could assign people to make their own books with tips ect, for example someone may be great at food handling for different scenarios so they may make their own book for that. This belongs in a new topic really, but what do you think of it?

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Re: Beacon Room?

Post  sret on Fri Feb 01, 2013 11:05 pm

Hm, there's something really nice about netherbrick, even though it somehow looks like a maze of some sort combined with the glass. With the glowstone it's a whole new thing as you don't see the lava anymore, and it made me realize that we could change up the pattern and put the city symbol there (I'm sure you've seen it in other parts of the city) which would seem really fitting. Then maybe make a few holes to showcase the lava, and perhaps put iron bars in them?

Actually we have had plans for a grand library, which is the original reason we stocked up on books a while ago. We've also meant to write a lot about the lore and stuff and put it into books but we haven't gotten around to it yet.

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Re: Beacon Room?

Post  Bran2939 on Fri Feb 01, 2013 11:12 pm

Great observations there, I didn't even notice. Yeah I've seen the city symbol a bit.
I don't really not "didn't" a lot but I didn't have much time when I originally made it, but it was going to be a massive room, with maybe a semi-circle of those lava purifiers and then staircasese leading up and to the sides of them with levers ect, and then with lava flowing from holes in the roof to lead to the top of the purifiers. I don't know if it's evident from the screenshots, but I left the top of the "purifiers" open so you could see the still lava there. Also as I said with the semi-circle thing, they would all have little streams of lava leading to the pool around the pyramid. Iron bars ect sound nice to showcase the lava.

Also with the library, I think I heard of that before, there is already a topic for it?

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Re: Beacon Room?

Post  sret on Fri Feb 01, 2013 11:17 pm

I actually didn't notice the open tops. It's an interesting idea, we'll see how the others feel about it.

I'm not sure if we have a thread dedicated to the library, but it has been discussed at some point.

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Re: Beacon Room?

Post  Bran2939 on Fri Feb 01, 2013 11:18 pm

It's a shame not everyone is active on the forums much, :l is there an in-city notice board or anything maybe to alert the fellow dwarves of new ideas ect?

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Re: Beacon Room?

Post  sret on Fri Feb 01, 2013 11:21 pm

They usually find them eventually, they're not that much more active in-game anyway =p

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Re: Beacon Room?

Post  Supacreator on Sat Feb 02, 2013 1:16 am

I would be on more but... school. meh
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Re: Beacon Room?

Post  sret on Sat Feb 02, 2013 1:17 am

We all have our reasons Smile

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Re: Beacon Room?

Post  Dr. Steel on Sat Feb 02, 2013 11:10 am

I have a nice hall in mind, mixed with some domes and holes in the ceiling for the beam to go.
I'll make a mashup later today.

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Re: Beacon Room?

Post  sret on Sat Feb 02, 2013 12:22 pm

Sounds good Smile

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Re: Beacon Room?

Post  Bran2939 on Sat Feb 02, 2013 3:10 pm

Looking forward to it pirat

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Re: Beacon Room?

Post  Arrowave on Sun Feb 03, 2013 2:26 am

Overall I think this is the right general direction with this beacon room. I like the theme but I feel we can go a bit bigger. Also, as far as materials go, we should be careful what colors and designs we use, especially for a room that is purely for decoration.

A beacon room will probably not happen for while anyways (we want to get beacons for utility before we start using them for decoration). This means we have plenty of time to get more ideas flowing.
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Re: Beacon Room?

Post  Brendanan on Sun Feb 03, 2013 4:51 am

BLOODY PIECE OF SHIT INTERNET!!! Every time I write a big post it fails to work and I have to write everything again -_-

Long story short, I like it.. Even better that there's some story to it as well Smile Do you think you can write a proper history and usage of the room? All fctional of course Smile

Arrow, we can ALWAYS go bigger Very Happy And yes, we do need to be careful with the materials... I feel that so far the city is too bright and colourful for a dwarven city, but of course we have been restricted by lighting bugs, and the fact that we don't like to share the city with creepers and skeletons

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Re: Beacon Room?

Post  Bran2939 on Fri Feb 08, 2013 12:43 am

I could do, but I was thinking because I'm only recently acquainted with the city that it could have some input from you elites Razz Is the "lore" I made originally alright?

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