Dwarven City
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1.3 Update

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Post  Brendanan Thu Aug 02, 2012 7:32 am

Ok, as we know, the 1.3 update came out sometime in the last 24 hours. I have confirmed that the server is now updated to 1.3, and appears to be running fairly smoothly for now.

This contains many features that could be quite useful to the city, the list of which can be found Here

Let's hope we can use this update well Very Happy
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Post  sret Thu Aug 02, 2012 1:37 pm

You updated it? Good Smile
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Post  Brendanan Thu Aug 02, 2012 3:10 pm

All it took was server restart Wink
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Post  Splated Wed Aug 08, 2012 6:32 pm

I set up a dispenser to shoot out carts at a button press. I did it for the main hub and exp. grinder.

Also i was thinking since villagers now trade items maybe we could catch a few and set them up in some sort of market with little vender stalls. we could sell off our excess supplies for emeralds.
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Post  sret Wed Aug 08, 2012 6:34 pm

Good to see you're still around, Splat.

We do plan to do something with villagers but unfortunately we seem to have lost all of them.
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Post  Splated Wed Aug 08, 2012 6:38 pm

sret wrote:Good to see you're still around, Splat.

We do plan to do something with villagers but unfortunately we seem to have lost all of them.

I come on when i get a chance but work sucks and I been playing wow with my wife.

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Post  Brendanan Thu Aug 09, 2012 3:09 am

You've found a girl that likes wow? I mean, I don't play it, but that's an achievement Wink

But yes, good to see you back around Smile hope you approve of what's happened with the unwelcome mat. I've done a few repairs on it since I saw you last, but it seems to work as it originally did Smile

Finding villagers will be the biggest problem... Our last one disappeared without a trace (we kept him locked up in the stronghold, for his "safety")
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Post  sret Thu Aug 09, 2012 4:52 am

I can see some future adventures; "delving into the mysteries of the stronghold". Perhaps we'll find a horde of imprisoned villagers deep in the ruins.
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Post  Splated Mon Aug 13, 2012 7:47 pm

We could build an elf city in the heart of a jungle some place all made of wood as a new project.


Brendanan wrote:You've found a girl that likes wow? I mean, I don't play it, but that's an achievement Wink

But yes, good to see you back around Smile hope you approve of what's happened with the unwelcome mat. I've done a few repairs on it since I saw you last, but it seems to work as it originally did Smile

Finding villagers will be the biggest problem... Our last one disappeared without a trace (we kept him locked up in the stronghold, for his "safety")

I been experimenting with with new designs I have a really good one but it requires a slight door way change.

But the door can be much bigger also I found arrows trigger tripwires so they don't work for the mat.
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Post  Supacreator Mon Aug 13, 2012 7:59 pm

Splated wrote:We could build an elf city in the heart of a jungle some place all made of wood as a new project.

Hold on. We still need to finish the dwarf city before we go making any crazy elven cities. Wink
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Post  sret Mon Aug 13, 2012 8:23 pm

Supacreator wrote:
Splated wrote:We could build an elf city in the heart of a jungle some place all made of wood as a new project.

Hold on. We still need to finish the dwarf city before we go making any crazy elven cities. Wink


That's true, but we have actually been touching on topics of future cities past the dwarven one. We will eventually create a thread about it for fun and motivational purposes Smile
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Post  Brendanan Tue Aug 14, 2012 12:02 am

Patience my friends, patience

As with the mat, I found that out the hard way. There have been slight modifications to the entrance to allow for this though
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Post  sret Tue Aug 14, 2012 12:08 am

Splated was on for a bit and told us he is working on a new improved design for the mat Smile
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Post  Splated Tue Aug 14, 2012 1:27 am

1.3 Update 2012-08-13_15.10.42
side view without lava

1.3 Update 2012-08-13_15.11.16
front view lava it needs decoration

1.3 Update 2012-08-13_15.17.25

heres the new layout idea for the main door

  • The brown is the guard tower that can be expanded.
  • red is lava
  • the grass is the kill zones.
  • a mine cart hidden by lava will be out safe way to re-enter.



Theres also a way to make bows trigger hidden tripwires.
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Post  Brendanan Tue Aug 14, 2012 2:06 am

So we get to use tripwires instead of pressure plates? Wink

I like the current design, but let's see what the new one looks like, then if we like it, we can implement it
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Post  sret Tue Aug 14, 2012 3:09 am

That looks really promising to me Very Happy
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Post  Splated Tue Aug 14, 2012 5:26 pm

Brendanan wrote:So we get to use tripwires instead of pressure plates? Wink

I like the current design, but let's see what the new one looks like, then if we like it, we can implement it

i tried to use tripwires but arrows trigger them so once one arrow is fired it never stops.

we could also use lava on both sides of the door and create a cross fire but the arrow that land in lava will be lost and we will lose the pushback effect.

i was thinking of a way to use water to push monster out the door and water will protect from creeper more.

ill experment more
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