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Entrance Hall decoration ideas.

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spectrumwars
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Post  requiemmc Tue Feb 07, 2012 11:09 pm

Hi guys,

I have been playing with decoration ideas for the Entrance hall i've got a mock up in creative.

This is what i've come up with so far..

Entrance Hall decoration ideas. 2012-012

The lava fountains fill the space and light it enough to stop mobs from spawning.
the gold borders of the walkways could be replaced with iron or Lapis


This is what the roof will look like once we get enough lapis


Entrance Hall decoration ideas. 2012-010

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Post  sret Tue Feb 07, 2012 11:21 pm

I think they were going for more of a hanging gem in the roof, but other than that I like it a lot! The floor looks awesome.
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Post  Splated Tue Feb 07, 2012 11:34 pm

i like it

The roof looks almost like a giant eye or something
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Post  spectrumwars Wed Feb 08, 2012 12:25 am

We should probably either do the hanging gem thing, or have a second ring of glowstone or something else in the center area to break up the monotony. I do kinda like the lava fountain idea, but make sure the rims are such that we can't accidentally run into the lava when sprinting through the hallway. We should find enough netherfence to make a railing around the lava pit with it, I've almost fallen in a couple of times.
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Post  Arrowave Wed Feb 08, 2012 1:35 am

That looks nice, but I was hoping that we would dig out the four smoothstone areas beside the walkway and put something beneath. I think it would look cool if it was just an intersecting bridge over darkness.
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Post  Mimodo Wed Feb 08, 2012 2:12 am

I agree with the ring of glowstone in the centre

Now, is that enough light o keep us alive? Does It stop those asshole creepers???

I think the only way you could possibly burn is if you're being an idiot. I always sprint across the dome, and run along the edge of the bridge, and jump from gold block to gold block and haven't died yet. There is plenty of room, and if we are going to add safety, it will be only temporary. I think caution is better than throwing other stuff atound

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Post  spectrumwars Wed Feb 08, 2012 2:18 am

I swear I just posted this, but it isn't showing up.

A bridge over darkness would spawn mobs below, meaning skeletons shooting arrows at us as we crossed the bridge, endermen teleporting up into our halls even more than they do already, and slimes...well, slimes will spawn anyways, but hey.

How about we dig out the area like he said, but then put around the ring walls of this pit thus created the sort of balcony apartments in that Dwarven Residential Concepts thread? Instead of putting those in a ravine, we put those in the central dome.
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Post  Arrowave Wed Feb 08, 2012 3:32 am

spectrumwars wrote:I swear I just posted this, but it isn't showing up.

A bridge over darkness would spawn mobs below, meaning skeletons shooting arrows at us as we crossed the bridge, endermen teleporting up into our halls even more than they do already, and slimes...well, slimes will spawn anyways, but hey.

How about we dig out the area like he said, but then put around the ring walls of this pit thus created the sort of balcony apartments in that Dwarven Residential Concepts thread? Instead of putting those in a ravine, we put those in the central dome.
I can't believe that didn't occur to me. Anyways, I actually really like the idea of incorporating the residential area into the heart of the city.
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Post  requiemmc Wed Feb 08, 2012 8:58 am

On the grounds that we don't want to start more projects I think we can stick to the lava fountains for the moment.

I do like the idea of digging out the floor later to add a second level with stairs going around the sides of the Pit. lets finish the projects we have first Smile


I've tested this setup and no mobs will spawn at this level of lighting.

What do you mean by the hanging gem thing i've tried a few diffrent things with the gem but in the end i have found that you get much better lighting with the glowstone on a layer lower than the gem.

Gem
Glowstone

workes better than

Lapis block Glowstone block.

When they are the next to each other you lose a lot of light. but for the moment we dont have nearly enough lapus blocks to finish even a flat surface let alone a 3d one.





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Post  Mimodo Wed Feb 08, 2012 9:03 am

I don't like the idea of digging out the dome floor, but I do have some ideas for the residential area to do with the dome

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Post  Mimodo Wed Feb 08, 2012 12:40 pm

Ok, req, do you think you could do a mockup of the housing a level down? Or just a dug-out floor? Or if someone else would like to try it, I could try something

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Post  Arrowave Thu Feb 09, 2012 2:07 am

Even if we dug out the side areas by just a couple blocks I think it would add some much needed depth. I was looking at the Entrance Hall today and I think I see the direction it's going in. So far the only complaints I have are the yellow wool and the netherbrick fences. (They look a bit out of place.)

As I was looking I realized that we could keep the ceiling dimly lit. With the bright crystal is the center and the decorative walkways below it would really highlight the best parts about the dome.

Anyways these are just some thoughts and ideas I had. I haven't been much help on the actual server lately because I've been busy.
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Post  requiemmc Thu Feb 09, 2012 7:50 am

No one was on last night and since we are still working on the track system I did not want to use gold that may have been needed for powered track.

Besides not sure we have any blocks right now i didn't think to check.

The yellow wool is going to be replaced by gold blocks eventually promise.

I do like the idea of lowering the hight so the walkways are raised. What do everyone else think?

Bren i will work on the mockup but haven't had much time today to do anything.

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Post  Mimodo Thu Feb 09, 2012 10:49 am

All good Smile whenever you have time

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Post  Supacreator Tue Jul 31, 2012 12:18 am

Whatever we do, it must be SHINY Cool
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Post  Brendanan Tue Jul 31, 2012 1:33 am

Or molten Wink I'm sure you'll like what we have there Smile
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